

Ctrl + click on the top fill layer so that you get a selection around the visible pixels
#Zdoom clip box full
I like to have at least some pixels full bright red as it coincides with the doom palette. Set the opacity on the duplicate fill layer between 25% to 80%, depending on how bright you want the blood to be on the monster. Set the blend mode on the duplicate fill layer to 'Vivid Light' Set the fill layer blend mode to 'Multiply' Convert the fill layer to a smart object Create a clipping mask for the fill layer so that it masks around the black and white monster layer (alt +click the layer) The dissolve effect will create a random pattern of pixels over the canvas. The blood amount for the monster is dependent on the opacity percentage. Set the opacity of the dissolve layer to 20% or 50% - This is the IMPORTANT step. Set the fill colour layer blend mode to Dissolve R 255 G 0 B 0 (Red) Use full red or a darker colour sampled from the Doom Palette. Convert the duplicate monster sprite layer to black and white (default) Convert the image mode from indexed colour to RGB Name it 'blood effect' for e.g and start recording Open a sprite that is saved somewhere accessible in a folder called 'monster sprites' for example Ok, so here is my process in Photoshop CS6 for anyone who is interested as to how I made these sprites: This is important if you don't want to manually adjust sprite offsets in SLADE every time you import a new sprite. This plugin will allow you to preserve the essential metadata SLADE 3 embeds into a png upon exporting an image Photoshop will intentionally erase this data if you just save as a png normally.
#Zdoom clip box download
I think we can work together and make some kickass sprites if we get this right!īefore I explain what I did, to make your life a thousand times easier when editing importing/exporting sprites, download this plugin for Photoshop: I'm experimenting to see if it is because to get something that looks natural while still having this be automated at a large scale (talking 2K+ sprites), we need to give these macros a ton of guidelines. Now, is it possible through Photoshop macros? Not 100% sure. This may make the blood splatter seem a bit more realistic. If possible, I think we need to group the blood particles instead of it being even.
#Zdoom clip box skin
ATM, it is all around the same opacity and it looks like it spread evenly across the monste'rs skin which looks a bit odd up close
